Yep send out those speculative emails to all the companies you are interested in. Even if they don't have work right now if they think you could be a good fit for the future sometimes they will email you saying keep us up to date with your work - that way now you are building some potential contacts. But if you don't…
this isn't really such a bad thing, from what i hear the guys there are having a blast doing what they're doing now, and this whole mumbo jumbo buyout thing is good for them. They've been struggling with huge AAA projects in the past, they make really cool offbeat stuff, which is perfect for smaller scale games. After…
I think that for any artist, their art will speak for itself regardless of external factors such as participation in this or that project. If you're an AAA artist and market yourself intelligently you'll be fine. Smart employers know that success is often a matter of being skilled at "good luck." An acorn will grow into a…
Further update; Regarding the Zbrush issues, I've continued to plod on and retopped her to a lower poly count in Maya, I believe Zbrush had her in the 200/300k poly count but she's now within 12k. I've tried looking for a direct answer to what counts as a mid poly model, from my current knowledge I've known mid to be…
Hello Everyone! Re-Opening a previous Game Concept. All the Foundational work is Done, Just looking for some help getting our Alpha Version across the line now. Our Game has been worked on for a while, here is a little Summary of our project: Project Outline: Multiplayer and single player (focus on multiplayer) Genre :…
Animatic Media is searching for seasoned Unreal Generalist Artists for freelance car cinematic work for a leading automotive manufacturer starting Jan. 4th. **This position is 100% telework. This is a unique opportunity to leverage your proven AAA industry experience to help create stunning realistic environments and…
Hey, I'm a generalist with industry experience wanting to put into practice pipelines and apply myself to solve interesting emergent problems. I've a lot of experience in various fields (3d Modelling, Animation, Tech Art/Tech Animation, Programming) . I'm looking for all varieties of people, from high skilled and…
Senior Technical Artist (Character Systems) - FULL TIME ZeniMax Online Studios is seeking a Senior Technical Artist that will be focused on character systems to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. The ideal…
YAGER seeks the talents of a
passionate Release Manager for its current AAA F2P project Dreadnought (www.playdreadnought.com).
As a Release Manager you will be
coordinating YAGER’s product releases, working closely with various teams to
understand the current status and potential impacts given to a release and
working with…
We are looking for a contract cinematic artist to help us out on a project in CryEngine. About Us: metricminds is specialized in the creation of in-engine cutscenes for game developers. We use CryEngine and other engines and work directly with the tools and assets of our clients. Our studio is located in Frankfurt, Germany…