FWIW, from the perspective of the person providing feedback, commenting on a model to indicate edits is generally much faster when done over a clean screenshot provided by the 3D artist, as opposed to being given direct access to the model. Dumping the responsability of capturing screenshots for paintover feedback on to…
Hello there, I've been working on a SIG 551 assault rifle. I just entered the retopo stage, I'm relatively new in it, so i thought I'd ask for some feedback and some tips.
Trying to do more with ZBrush. After seeing a lot of really great stuff posted online by all the super helpful people on the forum and others. I thought i should get to work. Here's what I've done. Comments Crits - Tips - Links... ALL appreciated.
Over the past few days, I put together a scene of my kitchen. Right now, I'm severely unimpressed with the drinking glass material in the cabinet. I'd really appreciate tips for improvement in any areas, especially with some of the materials.
This is the second character sculpt I've ever done, so I'm looking for any critiques, tips, or help y'all can give. currently, I'm working on sculpting the braids
Hello there! It´s been a while since the last time I post here, but here I am again :D I decided to start a new environment project with some main objectives to achieve in mind. And I am looking for some feedback/tips to learn/improve this work. (Original concept:https://www.artstation.com/artwork/KxArr) So this concept…
I'm starting another project for myself. I think it's going pretty good so far. Right now, I'm going high poly for the most realistic look as I can possibly do. Any tips or suggestions so far?
Me and Christopher Schiefer are working on this full deferred rendering engine for a long time. We ended up with some interesting results in terms of performance & quality. What you see here is all wip. All Codes are from scratch,none of them is from act3D. We made a huge effort to set it up as optimized as possible. It…
Started doing some rough grass models/cards and a very rough tiling texture that still needs a lot of work. I made these mostly to get over the hurdle of starting them xP Cards: 256x256 Maya models (WIP) Substance Designer Tiling Material (VERY WIP) and a super rough test in Unreal just to get the master materials set up:…
Hello everyone, I'd really like some feedback on this character sculpt I'm working on. Still early stages but I'd like to start off right and a few extra pairs of eyes would really help. Any critiques or tips will be very much appreciated!