I hadn't committed to any "major" projects, and one of my largest Unity projects was in the midst of a redesign anyway. So this transition hasn't really affected me too badly. The new animation system looks pretty robust. It will be a while before I will have need of it, but for more experienced Unity users it will…
I have been using Core Framework shaders and they are very, very fast. A friend even had his game which only played on iphone 5 before, but was working way down to iphone 4 with core framework shaders. Thing is those shaders are not unity 5 compatible. So anyone knows of a few shaders that work well with unity 5. Just…
I read on unity manual that you could store information on the alpha channel to set the transparency value of a texture so you can have both opaque an transparency in one texture, but i am not able to make it work. This one is from unity, the left side is using transparency, and the right is using cutout. I don't get why…
I'm looking to fill a position for a Unity lighting artist. The main goal is to bring a cinematic look and FX to live rendered applications built in Unity. More importantly you'll need a working knowledge of Unity 2019’s new High Definition Rendering Pipeline (HDRP) so that when it's released we can hit the ground running.…
Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this; http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/ I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had…
Hey guys I'm currently creating a basic rig in maya which consists of a simple bone/joint system and a couple of nurb circles to select the rig. I was wondering before I continue...is there a way to move your model within Unity if you have a basic rig set up. Or do I need to go about this in a different angle? Because I…
Hi everyone, Got Unity 5, have updated a project from 4.6 which was using skyshop. It seems that Unity 5 does what I need it to do out the bag but just in case as I've not read it anywhere else, is there now no need for skyshop in terms of IBL and the corresponding shaders? On a side note, please view this previous thread…
Hello I am looking for examples of Unity working in a web browser, I would like to experiment with it over the summer and I am just looking for some inspiration. [FONT="][/FONT] This is Unitys website showcaseing it working. http://unity3d.com/gallery/demos/live-demos Here is one example of the kind of thing I am…
Hi. I'm new to Unity and am using it for my current job and need a ton of questions answered. I usually use UDK so some questions may sound like someone coming from that background. I'll search for answers myself the best I can before posting here. First of all Why aren't the materials I am using to paint terrain textures…
Hello everyone ! I've spent the last months doing a shader for Unity that is based on the Dota 2 shading and here is the result on the Unity forum : Game Shaders 1 - Dota 2 You can take a look at the demo I've done using Dota 2 fantastic art, and of course other demos made in collaboration with some great artists. The aim…