Hey, i'm working on my second head sculpt it's for a school assignment and i need to sculpt a famous persons head, i picked harrison ford. i've done a base and would love to get some feedback, it's just a base so it's symmetrical and has no small details yet, i feel like something is off, especially the eyes look strange…
Ghost Recon 2 has shipped for the Xbox so I thought Id show the work I did through Streamline Studios on the cinematic. I did the texturing for these high poly heads. Each head consist of a diffuse, bump, and spec map. Im not sure if the modeler wants to be openly credited or not but as soon as I find out Ill be sure to…
Hi there! First of all this is my first post so I hope the topic is conform to the forum rules and somebody gets to see this;) I am a hobby sculptor but lately I decided to improve my workflow by seriously learning to construct proportional and anatomical correct human bodies fast and with as few references as possible. I…
Hey guy's, so I'm pretty tired of packing uv's by hand twice for udk. I figured lightmaps is just one of those things that should be auto packed. Sure you can still autopack with a 0.03 spacing or whatever, but the results are lame. Headus is a great tool for autopacking and gives you the percentage of how much uv space is…
In other words i think im missing the obvious... Ive been reading over some of the normal map tuts suggested in my project thread (Poop's and Andrei's), and after looking them both over and comparing the information, i decided to do some test bakes to see if i can wrap my brain around it all. So: - The low is unwrapped, is…
Sweet, heading out in a couple weeks to Oregon, I have been interning doing video editing locally here in Tampa for the last couple months and fixing PCs, not really anything to do with my degree, but I worked it out with the school to audit the internship again and am heading out west for some experience. Sounds pretty…
Hey there millicow , They all look flat to me but it can be just the camera How can I improve? :: My suggestion for you are : - sculpt few skulls first this way you have a better understanding of the head - do few simple heads as attached (male female short tall whatever ) - practice on individual features alone and then…
Hi all, i hope i've got the right spot for this question, apologies if its not the correct forum. I have a rigged head in Maya which has full face controls set up on it. What i want to do is move the controls so i have a facial expression and then make a duplicate of the head mesh to export as an obj/fbx which retains the…
Ok, bear with me here. I was thinking about a head retopology pass I just did in 3D Coat and it got me to thinking. Max has some pretty nifty retopo tools now (even if the damn thing is a bit crash tastic) and I'm pretty happy with maxscript. It struck me that once you have a nice edgeloop flow for a face, its likely you'd…
Hey man I like where this is heading. But theres something that is bugging me. The head seems to be somewhat narrow compare to actual anatomy. Its not a lot but I feel it needs some fixing. I made a quick paintover as well as posted some skull references. Other than that I feel the topology needs to be fixed in terms of…