Ghost Recon 2 has shipped for the Xbox so I thought Id show the work I did through Streamline Studios on the cinematic. I did the texturing for these high poly heads. Each head consist of a diffuse, bump, and spec map. Im not sure if the modeler wants to be openly credited or not but as soon as I find out Ill be sure to post his name and portfolio. He kicks major ass!
- BoBo
Replies
Just one thing, and it's a classic case in 3D, the eyes seems to be a little lifeless.
Anyway, great stuff !!!
impressive stuff as always, like the face-paint, especially the black.
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Nevertheless I would to like to say something about the model 3D.
Well , the model n°2,n°4 has a strange ears, non ? I've found the entry-hole of ear too large (big).
I know that in reality no-body is percfect,(and the anatomy is various ) but there's something what I don't like.
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I repete - Your texturing is excelent.
Trademark texturing style there, I love it. The camo paint is done perfectly IMHO. Looks just like real facepaint!
Good work indeed, as usual. I can only hope that one day I will be as consistent with quality art as yourself.
MoP
Sweet work Bobo. My only real crit would have been to reduce the hi-light size on the eyeball. The models are pretty nice too, but Id agree with dizzywalnut that theres something pretty funky going on with the ear and the size of the hole on a couple of them. Nice stuff man. The games meant to be good too I hear huh?
i think they r better than the high poly head u were pimp'n a while ago
so yesh improvement,
thats good
and thats it!
:P
the skin tones seem pretty even all around too, even if there are several splotches of discoloration. Number 2 seems to have the best skin tone variation of the lot, with the nice purplish forehead...