Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
This is a character i did recently, it around two weeks on and off. its under 2500 tris. iv had a lot of good crits from other forms so i thought id come get some fresh ones Jody
Hi, I've been working on this tank for a few weeks now and I've been posting some work in progress. I finally finished it. It is 48, 278 Tris. I used Maya, Zbrush, xNormal, the Quixel Suite and Unreal 4. It took way longer to complete than I was expecting though. Comments and critiques welcome. Also thanks to everyone who…
Hi, I'm looking to get into sculpting irl. I'm thinking about this: [ame="https://www.amazon.com/Sculpey-Super-Sculpturing-Compound-Beige/dp/B0026C1T8C"]Amazon.com: Sculpey Super Sculpturing Compound 1 lb. box, Beige[/ame] Good buy?
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
I wanted to find out if anyone knows how using this modifier in 3dsmax can be achieved in Blender. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095 Thanks.
Hi guys! I've been working on this gun model for a while now and I was wondering if I could get some constructive criticism. Its a gun that I've always wanted to model. I like where it is right now But I think It could be pushed a bit further. Here is what I have so far: Low Poly Wire High Poly What I have now Sitting at…
I'm getting interested in all these kinds of maps availible today. When I paint I just use the traditional diffuse and opacity maps. All other ones seem to be a mystery to me. Except for the ones made with the nvida normal map filter that I try to paint in photoshop. Is there a list of where I can find out how to make and…