I have an opacity map i brought in for my model, then over that i have a fill layer with a mask for the small area i wanted to effect. If play with the fill layer i can see in the opacity map view (c key) that my opacity is changing in gray value, but the opacity will not slowly change, it changes to either on full or off…
[ QUOTE ] I think there is a common misconception that graphic design is easy. I think it's because it's difficult for untrained or visually unsensitive people to estimate how much work and knowledge goes into good solid graphic design. If you look at a painting or a drawing, you can definitely point out that it took time,…
Thanks for the link. Even if devs weren't affected, the manner in which the laid offs were communicated, could negatively affect morale as a whole. (TL;DW version of the video is basically the same: the problem wasn't necessary the layoffs because this is something that happens every now and then with big corporations. The…
Actually vig I think you may be off on a few counts - He might have just moved the ref plane for screens to make it easier to see - Given that it's a perspective view the horizontal scale might not be off - There shouldn't be two triggers, it uses a switch behind the barrels (this one is for sure, you can see it in the…
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I have some foliage objects I am trying to get working with light maps but the self shadowing coming from a combaination of direct light + skylight is making them really dark around areas where the geometry intersects. Is there any way to turn off self shadowing? I have tried the check boxes for receive and cast shadows…
off the top of my head its jonathan smars, michael voeller, philip klevestav and myself who contributed to the map. maybe also tomislav spajic. (regarding the spidertank, jonathan made the spidertank model and i textured it) i know you didnt want to show off with someone elses work. you're way too good for that :) i just…
I'm starting to get really frustrated here. It's just not quite there yet, but looking at it so long is making me too pissed off and too focused to put all my fingers on all the problems. I don't have enough resolution for everything I need here. Maybe I should've gone to at least 32 after all. The checked the proportions,…
Please forgive/point me in the right direction if this has been covered. How do i turn down or turn off the realtime "ambient occlusion" pass in UDK. It's way too intense for what I'm doing, and i HATE that it applies it to the edges of every object, regardless of distance.... (I'm talking about the actual dynamic pass,…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…