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How do you turn off/down the ambient occlusion in UDK?

polycounter lvl 9
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natetheartist polycounter lvl 9
Please forgive/point me in the right direction if this has been covered.

How do i turn down or turn off the realtime "ambient occlusion" pass in UDK.
It's way too intense for what I'm doing, and i HATE that it applies it to the edges of every object, regardless of distance....

(I'm talking about the actual dynamic pass, not lightmass).

Thanks in advance.

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