Hey guys, I'm realy new to this UDK stuff but i wan't to learn but I maganed to get to a dead end rather quickly. I followed this tutorial here (http://forums.epicgames.com/threads/850845-Inside-the-Scorpion-Scripting-your-own-vehicles) and everything wen't well I can see MyCar under actor classes and drive it around. Now…
I rigged up an octopus similar to this about a year ago, it was for a 3dsmax rendered project in max but it can be modified in a way to work real time, it just depends on how you set up the final resulting skeleton. I'll dig through my files and see if I can get anything more specific, but here is what I remember doing.…
My name is Asger Langhoff, I'm a CG Generalist based in London, UK. I'm flexible and easy to talk to so collaboration should be no problem. I'm also a very hard worker and very meticulous, so you can expect me to deliver and deliver well. Even though I'm meticulous, I'm also economical and try to be as efficient as…
This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…
I've searched and found some stuff but the latest thread is about 7 months old. So I think I might bring this up aggain, asking for current sollutions/tricks/downlaods/etc.. My situation: I recently switched to Win7 64bit, bevore that I used Vista 32bit. Now on my 3DS Max 2010 (x64) Install I often encounter a crash when…
Hey guys! Some of you may have seen my DmC cut scene WIP and I thought I would post this one up now so I can keep updating the two treads individually. These are my two main animation projects using markerless mocap at the moment so expect more updates. Here is some current WIP of a playable character in UDK. I am going…
Okay so I've decided to learn some basic rigging. I'm modelling a tank in Max and I was using a script to place the tracks, but decided to rig it myself as each section is made up of 3 pieces which didn't work well with that method. I've got it rigged up with bones and it moves in the way I want it to using a HI solver.…
Hello! I am currently creating endless runner type of game with few twists. Game is somewhat done art wise but programming part needs fixing. I have all the script examples and links to info of what sort of game play i want. I would say solid 30% of scripting is done. I would kindly ask some professional to help me out…
Upon your recommendation I bought UT3 and have been learning UE3. Then I realized I don't care for UT3's game style. I want to build environment that are still functional but tell more narrative and can contain scripted bots and cover. Turning to Ebay I ordered GOW for the PC. While it is on its way, I am looking online…
ok so I've been waiting for over 3 weeks for scriptspot to appove my post for this request and have yet to see it on their page so I am hoping that there may be someone that may be able to help. Here is the process that I have attempted to try to script over and over with no luck.With Editable Mesh or Poly selected in…