Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
Thank you! Maya 2024, works almost perfectly, it just adds "1" in the end when i combine object "foot" and my boots for modular character (after combine maya named this object "foot1" )
eh, I always thought environment art has been more technical, and for good reason because of performance and simply a lack of manpower to paint entire landmasses or cities by hand when you can use procgen, modular workflows, and masks to accomplish most of it. Even with a game with handpainted assets there will be a lot of…
Love how it is turning out! How did you sculpt the terrain? It is something that I struggle with quite often. I don't know what approach you are using here, but maybe you could solve the many pieces problem by working with some modularity, as I can see that the concept has many repeating patterns and objects. I would love…
I started this project as my second environment portfolio piece. I only worked on Sci-fi props and environments so far. That's why I wanted a piece on a historical environment with terrain, vegetation and such. I'm taking my time to make them as good as possible. References and inspirations: I started by sculpting and…
You know him in the videogame art community as PhillipK, the one writing all those amazing tutorials as of late. I wanted to talk with him about who he is, why he's writing these tutorials (really, what's in it for him?) and where he's headed in the future. And if his desk setup (pictured above) is any indication, he's a…
I made this environment in Unreal Engine 4 using ZBrush, Autodesk Maya and Substance Painter, it was my first time doing a 3D environment, the castle was made using modular parts. Leave your thoughts! https://www.artstation.com/artwork/ob6akJ
I have created this painted plaster material in Substance Designer for the wall I have also made colour variations for the different coloured houses. I made modular wall and roof pieces that snap together with no gaps how they fit together in engine: All of the houses put together with the material applied: