Lerps can be useful but very tricky to control with blended colors, like magenta. You're better off composing your masks from just RGB and A channels. However if you wind up needing more than 5 maps you can build a color masking material function like this: ColorMask is your mask image ColorCompare is the color to select…
Neox: I haven't dove deep into the functionality yet but Substance has photoshop layer export functionality. Mostly Substance Painter has been my go to for modern pipeline so: 1.Max: basemesh (an optional step) 2.Zbrush: sculpt 3.Max: retopo & UV 4.Substance Painter: bake maps and texture ( I haven't noticed much…
Hi! We started implementing UVPM 3 for 3ds Max but the problem is it turned out that the Max architecture is very unfriendly to UV plugins. That's because the UV editor in 3ds Max is implemented as a modifier. That's why it is not possible to implement any additional functionalities to the UV editor in a plugin. A feature…
Hey y'all, I'm currently working on a wood floor material and I wanted to break up the boards using luminance variation on a tile generator node attached to the color blends. For the board shape I've found that if I scale the Y amount to be 3 times the X amount it keeps the correct shape while tiling the material. For…
Hi, so recently I've been making some game models and I began some experimenting with Maya's humanIK function to see how it worked and check if it could save me time in production. I've been fooling around with its Character control functions and slowly learning how it works, but now that I finally got my skeleton prepped…
Download 1.6 a few days ago. Everything worked fine while I was messing around and leaning the plug-in. Today when I went to start new project the layers display in ddo stoped functioning properly. The only way to select layers now is to click on them in PS, none of the ddo layer navigation is functioning. Tried updating…
http://youtu.be/ERuxfU8ArqA This is an in depth tutorial on setting up selectable characters in a menu, saving the selected character data to a mobile phone or PC/Mac (via PlayerPrefs) and then instantiating that selected character into your first game level or environment. Covers PlayerPref settings, deleting save data…
Hey guys, just in need of some critique on this next project I started. I'm trying to make a robot that would analyze foreign environments using a set of tools on board similar to the ones the curiosity rover has. I'm starting to implement these features now, but was wondering if I should make changes to the current body…
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…