I've finally managed to get this planet project done. It is mostly a study in tilesets, but it also ventured into fluid dynamics, atmosphere shading, and a bunch of other interesting stuff on the way. The tech is built upon the core principles behind Brick Block, but with triangular instead of cubic tilesets. Triangular…
Hi I want to present you my fresh model. I did it to add another brick to portoflio and find a job. Model is based on tactical miniatures game model - jagluther I gonna attach it in the end of my post. What else to say model have 49 k [WIRE] triangles, because I wanted to add a lot of geometry for every detail. I did it…
So my boot HD bricked yesterday and I need a way to access the files on my other HDs without formatting and installing anything. There are partitions I need to manage and files I need to transfer on my remaining HDs before I can reinstall an operating system, but I don't know of any way to do this from a cd boot. Any…
Hello fellow polycounters! This is my frst real thread. I'm Dev, an aspiring texture artist. I've recently started working on some hand painted textures inspired by those found in World of Warcraft and Torchlight. I'll be posting my progress here and would really appreciate your crits and comments. :) First up, a…
Haven't used Radeon in a while but is it not possible to turn on vsync and triple buffering in catalyst? Also Maybe Aniso Filtering? Don't know if this has been mentioned but: In steam in launch options for rage using cg_usecompression=0 cg_useprecompressedtextures=0 makes textures pop in quicker. In 3dvision surround…
Hi All! I'm attempting to apply a height map I've created in Substance Designer to an object in Zbrush: via the displacement map function(I.E. a brick height map to a flat wall so I can later retopologize with greater detail). Regrettably whenever I apply the height map, it appears very lightly with many awkward steps.…
Hi, I keep getting this problem in Xnormals... So far I have only managed to get one normal bake and it worked great, however I dont know what I did to get the results. Most of the settings were set at default. I think it has something to do with my meshes as I export them from maya. anyhelp would be appreciated. THanks!…
Hey folks. I know a few of you have gotten into real world sculpting in the past. I'm looking at my options for different clays to work with. I'd like something that I can build around an armature so it'll need to be something with a low shrinkage rate, and something that'll harden. Super Sculpey does the job, but it's…
Hey all, I usually see bricks for the most part, being posted for substances but I haven't really found a fabric type of substance. I would be curious to know if anyone has had any luck in making something like the material on towels or a plushie. I don't need to see the substance graph, I just want to see an image and…
Hey PolyCounters, I've been wanting to learn Substance Designer for awhile now and since I'm starting to plan my next project, I decided now was the best time to knuckle down and try my hand at it. Im starting off with bricks! I followed allegorithmic's tutorial on YouTube and after, went back and played around with all…