Hi All!
I'm attempting to apply a height map I've created in Substance Designer to an object in Zbrush: via the displacement map function(I.E. a brick height map to a flat wall so I can later retopologize with greater detail). Regrettably whenever I apply the height map, it appears very lightly with many awkward steps.
Does anyone know what may be causing this? Is it an issue when exporting my height map from Substance Designer or some settings aren't properly set in Zbrush?
Any insight on this issue would be greatly appreciated.
Thank you,
Nathan D.
Replies
Any help would be very gratefully received...
Glad you sorted it.