FWIW I had the same problems with Nightshade in 2016.5, probably facing the same thing you are now. I couldn't find an alternative in 2018 for texel density. The issue stems from having very small UV shells, you probably have a series of very thin triangle shells, where there's a distance of 0.00001 between two points.…
I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
Really weird problem I've got today. Started working on my model that I worked on (fine) yesterday. I started loading in some materials and wanted to change the dynamask. So, I press the edit dynamask button, go into Quick Editing mode and then it doesn't go into Dynamask, and it removes my material.. Really odd, really…
Hi guys, Using Maya 2018 SP 3 on a MacBook Pro Mid 2015 I have a character, roughly 90K Tris, rigged using Mixamo. Every single time I move a control rig it crashes. Steps are: 1) open file 2) select rig control 3) move said control 4) crash... crash... crash... I've been trying for about 35min, and everyone in a while it…
Hello! mental ray AO baking in 3ds max much flexible and faster then scanline, but there is a problem with shadows under floating geometry. In this thread http://wiki.polycount.com/AmbientOcclusionMap#LBM talked about manually define the max distance of rays, but this is not right solution because it affect on whole AO.…
Hey, my first post! :) Just a little project to see if I can create a half-way realistic looking planet or moon. Thinking about adding a thin atmosphere . ...or even a very thick one. Any suggestions? Comments? Critiques? Specs. Programs: 3DS Max 2011 for initial model (so difficuuult) and animation, and Mudbox 2012 for…
So i've been trying to get some meshes inside UE4 and i get a weird issue that i think is related to the Up axis orientation. I'm exporting from max 2015 using FBX 2013 with the Y up option, but my meshes receive correct lighting only when rotated 90 degress on the Y axis in UE. You can see the mesh without any material…
Hello everyone I have a small problem with my project and I need help. For some reason I can't render my model as a wireframe, I don't know why but it's just not working for me, I've tried to do it on maya 2013 and 2014 and no results. Also I want to know how to fix a small light problem. I have a small dome shape around…
So here's one the first characters I ever rendered back in 2013 ....juxtaposed with a new and improved version of the same character. The character was modeled in 3D Studio Max 2015 (Yeah I'm a little out of date) with some tweaking done in Zbrush. Hair was modeled using an IMM brush set in Zbrush. Rigging: I painstakingly…
I have several older ShaderFX shader graphs (SFX files) which I created a few years ago when Shader FX was a 3rd-party tool. Does anyone know if these can be loaded in the new integrated version of ShaderFX that ships with 3ds Max 2015? I've tried, but I get import errors. Maybe there's a converter out there? I would hate…