Hey, my first post!
Just a little project to see if I can create a half-way realistic looking planet or moon. Thinking about adding a thin atmosphere . ...or even a very thick one.
Any suggestions? Comments? Critiques?
Specs.
Programs: 3DS Max 2011 for initial model (so difficuuult) and animation, and Mudbox 2012 for the normals, diffuse and specular maps.
1200 tris.
UVW: 2048px
Used a sunlight and rendered with Mental Ray at 800 x 600 res for 900 frames at 29.9 fps.
[ame]
http://www.youtube.com/watch?v=u8Bpp2Y-iAg[/ame]
Diffuse Map:
Uploaded with
ImageShack.us
Specular Map:
Uploaded with
ImageShack.us
Normals Map:
Uploaded with
ImageShack.us
Replies
Also consider using a bump offset node to add surface depth and better self shadowing on the model.
(click image to enlarge)
A definitely agree with the specularity issues that have been mentioned. The bump map could also probably get knocked back some. It's quite intense, which makes the scale look off, like it's a really small object.