Hey Antonio, I will be using polycount too now :D ! Like some people asked, I want to see the wireframe too, I'm interested to know how you are doing the leaves, they are really awesome and I need to learn how to make good foliage :s .
Thanks for the reply :) By edgeflow you mean wireframe or the rendering? I do think that I need to showoff the edges more with my rendering which I hope to do in my next rendering after I've finished the high poly, only have a few parts left.
I quickly drew a wireframe, it looks like shit, but you got the idea. Also try to avoid ngons. (Polygons that have more than 4 sides) You might have some hard edges that should be soft too. https://youtu.be/yv1PQf_j3zY?t=39s
looks professional to me. good solid work, perhaps show your game art first and show the wireframes etc if thats the kinda work your going for. then have the statues and still renders lower down the page? I dont know if that would work, just a suggestion
maybe have ur 3d work appear on the page template? u have 2d drawings on either side of the 'scroll'. why not add some of ur 3d work there? and yeah, those buttons were hard to read. nice idea about the roll-over wireframes by the way.
Hey peeps, I'm doing some camera mapping work on maya 2019 and wtf is even that ? My plate and camera are both in "fit" mode, how come changing from wireframe to shaded does change everything ? Obviously, the render is the offset one :) Any help much welcome.
Hello Everyone, My name is Michael and I am on my road to become an Environment Artist, starting with small props. I am working on this stylized hammer. For now, this is the Low Poly version (6K polys). Can you give me your opinion on the wireframe? tips? tricks? suggestions? Silhouette? Thank you
I am having a problem with this model... here is the Wireframe (i know it looks terrible but i dont know how else to get it to look good and this is the error i am getting Now would it be best to just redo that piece or go ahead and bake it and sort it out in Photoshop with the Smug tool? please help...
I'm modeling a 2013 Mustang Boss 302, for school. Just wondering if anyone can give me any criticism or suggestions on how i'm doing. Thanks !!! :) 3D Model Wireframes UPDATE http://imageshack.us/a/img802/9503/83831383.jpg http://imageshack.us/a/img827/848/81308213.jpg
The lock ups don't happen every time but often enough that I have to save before translating an object through the geometry of another object. Working in wireframe mode prevents this but naturally that's not always practical. Is there a setting that can correct this or is my hardware crapping out?