Hello Everyone,
My name is Michael and I am on my road to become an Environment Artist, starting with small props.
I am working on this stylized hammer. For now, this is the Low Poly version (6K polys).
Can you give me your opinion on the wireframe? tips? tricks? suggestions? Silhouette?
Thank you
Replies
You could also do stuff like delete the geo on the inside of the sphere that's not seen since it's covered up by the edge pieces, but that's a little risky if for example this prop is going to be used in an animation, etc.
Thanks for the feedback. The middle edge I left intended. My plan is/was to use symmetry but I am not so sure anymore. On one hand I can do more on the UV space having half of the hammer, however, just "half" of it will be original texture wise.
What do you think? Symmetry or no symmetry? This will be a piece of my portfolio
Thank you
I am having trouble with the High Poly version, specifically where the two curves meet. I am trying to use "Smoothing Groups" to solve it but it's not working.
Does anyone have any tips how I can make the transition smooth?
Thanks