What is the purpose of renderpasses in Zbrush for rendered images? To get a right look of a certain material, reflectivity of a "metal" etc? if so, can i not just skip that passes and make my textures with principled based shaders, like substance painter, export textures and render that stuff in keyshot? isnt that much…
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…
Hello all! So I'm doing my first tileable texture (brick wall) process through Maya --> zBrush --> Photoshop. So in Maya I made a base pattern on a square plane and made sure it tiles correctly in all directions before exporting over to zBrush. Yay! That works. In zBrush I made sure the document size was a 1:1 ratio (I…
I've been having an issue with random ray misses appearing on my texture maps rendered with the renderer. I've had instances where a render has come out perfect, then altered the cage slightly to correct a real ray miss error then suddenly these random pixel ray misses will start appearing all over the place and in areas…
I'm currently working a little project (and about another half dozen I've put on hold so I can focus on something). It's a simple hallway. It's mostly a texturing project because I feel I'm pretty sucky at texturing. I've been working on it for a while now; something like an average of 4-6 hours a week for a month. There…
Hey guys, I lurk a lot but I don't post much... Anyhow, I am putting together my first portfolio to try and get hired as a 3D generalist, or a modeler, or whatever I am qualified for. I would be very thankful for some advice on formatting and focusing it. I attached my latest work here (Outfit and weapons are my modeling,…
Hello everyone! I've got this scene set up in UE4, ready to render out as a series of images so that I can edit it in Adobe Premiere. But, for some reason, the Sequencer won't render it from the 4 cameras that I set up. It seems to only render from the default "Player Start" location. These are the locations that my 4…
Model of the famous fighter plane of the Cold War era. We tried to make this MiG as closely as possible to the existing drawings, so that on the renderers it would look as good as it was captured in numerous photos. Actual model was made a long time ago (2008), rendered in 2018.
string $cameras[] = `ls -cameras`;for ($camera in $cameras) { int $isRenderable = `getAttr ($camera+".renderable")`; if ($isRenderable == 1){ //Do whatever you want here print $camera; }} Damn rusty as hell in MEL now haha. Basically each camera has a renderable flag.
Hey guys, a week or two back I completed a dagger, just re-rendered it and thought I'd share it here. Tried to get it as close as possible to the reference, some highlights and shadows might be off but if the render and ref are positioned side-by-side and you have to think which is real, (even for a second), I'd take that…