I'm currently working a little project (and about another half dozen I've put on hold so I can focus on something). It's a simple hallway. It's mostly a texturing project because I feel I'm pretty sucky at texturing. I've been working on it for a while now; something like an average of 4-6 hours a week for a month. There still isn't much to show, I haven't really started on the props or anything to fill out the scene. I haven't really got the lighting and camera shot just right yet. I'm building the pieces for export into UDK (eventually/maybe) and right now the wall sections are just duplicated without and unique textures or decals.
In short I'm practicing texturing (because I suck at it) I don't have too much to show yet but I figure I'd start a thread before I get too far along. At least so I don't have a million different renders.
Anyway this is my current progression (I have more renders then this but I figured you'd only need a few)
First render; everything is all jacked up
About my 4th or so render; things are still jacked up (couldn't get my spec maps to show up...) but are looking better.
about my 8th or 9th render, messed around with the lightning a bit, starting to look not awful.
Replies
=Shadows
=More rust/scratches on tool box
~get reflection maps working (omit the rust)
~make a spec map
='Corner piece' still has very basic texture
=Finish props
~wires
~computer monitor
~hinge for door
~texture for door
~several other things that don't really need mentioning
=The texture on the pipe under the walkway glass isn't really noticeable (it is there)
=fix glass spec and reflections
=fix the lighting for the side hallway
=unique textures, decals etc
http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys
nice choice in scenes tho! keep it up.
Maybe try to put a glossy map, texture looks more plastic than metal. Reflection helps to make it more "metallic".
Add more props to give a sense of depth on the picture.
As you can see I've pretty much started from scratch on the texture side of things. The spec on my old shaders had broken somehow and that's why it looked so weird. I still have to do the door, make a proper reflection/spec map for the toolbox (might be changing the model on that), add so sort of cover for the light (couldn't get what I was doing to look good) and add a bunch more props, move some stuff around, and a bunch of other stuff.
I was going to say that I was hoping you would do something else with the light than what I could see in that reference, as it was very even, hardly any mix between light and shadow.
I would try and get some nice glow around those beams and maybe add some sort of strong spot light on the actual door or around it to draw some more attention to it.