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Texturing practice; SciFi hallway

KeCzajkowski
polycounter lvl 12
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KeCzajkowski polycounter lvl 12
I'm currently working a little project (and about another half dozen I've put on hold so I can focus on something). It's a simple hallway. It's mostly a texturing project because I feel I'm pretty sucky at texturing. I've been working on it for a while now; something like an average of 4-6 hours a week for a month. There still isn't much to show, I haven't really started on the props or anything to fill out the scene. I haven't really got the lighting and camera shot just right yet. I'm building the pieces for export into UDK (eventually/maybe) and right now the wall sections are just duplicated without and unique textures or decals.

In short I'm practicing texturing (because I suck at it) I don't have too much to show yet but I figure I'd start a thread before I get too far along. At least so I don't have a million different renders.

Anyway this is my current progression (I have more renders then this but I figured you'd only need a few)

First render; everything is all jacked up
cvcxvx.th.jpg

About my 4th or so render; things are still jacked up (couldn't get my spec maps to show up...) but are looking better.
render4l.th.jpg

about my 8th or 9th render, messed around with the lightning a bit, starting to look not awful.
render7.th.jpg

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