There's a few extra details in there that you can add to give it a little something extra. There's that bit of cornicing just at the top of the window for instance. One thing I noticed that your model is lacking is this consistent radial bevel that your reference has. Here's a quick paint-over which has the flow lines I'm…
Yes, this is much better to see the progress you are making. One thing that I would advise you is to try to stay true to the subtle changes in curvature for individual pieces. While not limiting yourself to what you see, so if you feel that making some adjustments to its design would achieve a more appealing aesthetic, do…
I'm looking for a 3D artist to create model of a bodybuilder arm. There are more requirements to the project, but the main criteria is experience with organic, human anatomy. Also required is experience with setting up models for 3D printing. Please PM for more information. Thanks!
On a related subject to OP, if you have done asaro head what should you do next for practice? I've made the model in maya and I feel like I didn't learn that much from it. The turnarounds I see for 3D models tend to not be orthographic or if they are their are subtle differences. Edit: Character modelling seems really hard…
Man I'm so frustrated. I was working on a model for a couple hourst then wentto select some verts and no matter what I tried I kept on selecting verts on the other side of my model. I had i gnore backfacing checked so thats not it. I've been modeling for years, went to Gnomon so I'm pretty experienced with Maya and Max. I…
I'm trying to make a model mod for a Gamebryo based game, but the last 3DS Max plugin is for 2010 while I use 2017 and are incompatible, so my only option is to import the model into Blender, where the plugin still works, and then export it as FBX for 3DS Max. There's an issue though. The Blender FBX plugin seems not to…
Game Details: Stand Alone is a Tactical First Person Shooter set in 2008 a fictional Eastern European country with a unique story.
Gameplay is based around a risk/reward style including large scale squad battles with highly realistic weapon mechanics and procedural destruction elements. Much more details upon contacting…
Hi, I am having an issue where I would move the model with the root_ctrl and the IK doesn't follow it. Like so: This is when the FK/IK switch is turned on FK. If I turn it on IK, this happens: https://imgur.com/a/4ZZ6sf5 I am a beginner at rigging, so I don't really understand the nature of the problem. Does it have to do…