Thanks musashidan, are there any know tutorials out there with this? its easy to use path deform with a single object but to just create the shape of the intertwines are the real thinkers and i am looking for a easy way to model them
Once you've established a section of a repeating pattern it's just a matter of poly modeling it. No secret, really. For the twisting shapes you could make a circle array of splines, path deform them with your repeating geo, then snapshot to a mesh and use a twist modifier.
Or build the geo radially, apply the path deform, snapshot, twist. Either way is the same result.
Alternatively, if the end result is a normal map then just create a regular spline and use a tiling map. A lot easier, and quicker.
Here's one method. Simple and quick to achieve once you get used to deciphering the pattern. I am by no means a jeweler and this is just an example of how to do it. Obviously if I were doing this I would spend more time on the pattern creation as that's the most important: to make it seamless.
Also, if you use Zbrush, here's another way to achieve it.(the beginning shows the various tiling patterns in 3dsMax) This is a vid tut from my YT channel: https://www.youtube.com/watch?v=j62lu4hfGs0
wooohooo, we are on the same page! this was exactly how i modeled some before, i guess nothing should change, this really solidifies my thinking, you really are good at this @Musashidan, thanks buddy!!
Replies
Or build the geo radially, apply the path deform, snapshot, twist. Either way is the same result.
Alternatively, if the end result is a normal map then just create a regular spline and use a tiling map. A lot easier, and quicker.
https://www.youtube.com/watch?v=j62lu4hfGs0