Hello, Is there a way to disable the backface of mesh to cast shadow ? Basically i need this for the floating geometry not to cast shadows and ao in my hipoly renders. (I want them to render like in viewport) Im using 3dsmax and MentalRay. Thanks.
Hi everyone, I've been working on this binoculars telescope prop and was hoping to get some feedback :) Textured with photoshop/substance painter and modeled in 3dsmax. Screenshots were made in unreal but I've been having some trouble getting the lighting right :/ model
Small video and illustration which I did the last 3.5 months Zbrush, 3dsmax (corona render, scanline), Mari, Photoshop, Crazybump, After Effects, Premiere Pro [ame=" https://www.youtube.com/watch?v=bJv92ShjQfk"]MAIN VIDEO[/ame] and making of
Hello everyone This is a Game Character, little homage to Blade Runner movie,and CyberPunk style. Made in 3Dsmax for base mesh and low-poly msh, Zbrush for Sculpt Hi-poly, Substance painter and designer, photoshop, for texture and shaders rendered in Marmoset Toolbag 3
I have used 3dsmax and maya since 2002 ish, so I am not really a Blender fan boy, but it is pretty solid these days and I am sure will go from strength to strength. I use it most of the time, but try and keep up to date with maya also, since both the Arnold and vray addons for blender do not really work last time I looked…
This is actually an HD sprite I made in pieces to animate in Spine and then try to replicate in 3DSMAX. Colors are HSVed to his original (meaning they can be adjusted in-game): Body is based on his SVC sprite: Head is based off his SF2 portraits (Turbo and TNC):
Howdy, seeking a freelance animator to work on a few assignments for HL2Mod project at http://www.deadwoodmod.com Potential animator must use 3dsMax 7/8 For more details on the assignments please IM me at either of these IMs - AIM at unrealprojects - YAHOO at unrealprojectz - MSN at unrealprojectz [ at ] hotmail.com
Hello. Im 3d artist generalist. (mostly like character design, clothing and architecture) VR, AR https://daefractus.artstation.com Architectural education. High skill of 3dsMax, Zbrush, Substance, Unity and UE4. Email: daefractus@mail.ru Skype: daefractus Alex
So, in a lot of foliage tutorial they use this render to texture feature that 3dsmax has to create the normals/diffuse/alphas, since I don't use max, does anyone know a workarround or similar feature for doing this in Maya or any other program than max? :D
I'm using 3DSmax 2012 64x. When ever I press Alt+X to turn my objects invisible, they become all static and semi-transparent instead. I can barely see anything behind them. It's quite a hindrance. Any help?