Hello,
Is there a way to disable the backface of mesh to cast shadow ?
Basically i need this for the floating geometry not to cast shadows and ao in my hipoly renders. (I want them to render like in viewport)
Im using 3dsmax and MentalRay.
To be honest...you can bake a lightmap using the scanline renderer and light it with the skylight and use light tracer and get a decent AO bake that way. Floaters won't cast shadows if you use this method.
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