Hi everyone,
I've been working on this binoculars telescope prop and was hoping to get some feedback
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Textured with photoshop/substance painter and modeled in 3dsmax.
Screenshots were made in unreal but I've been having some trouble getting the lighting right
model![Image: https://us.v-cdn.net/5021068/uploads/editor/wy/45eh3zar1ch6.png](https://us.v-cdn.net/5021068/uploads/editor/wy/45eh3zar1ch6.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/yn/20vjor6y7fb7.png](https://us.v-cdn.net/5021068/uploads/editor/yn/20vjor6y7fb7.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/5p/km9ag127sj40.png](https://us.v-cdn.net/5021068/uploads/editor/5p/km9ag127sj40.png)
Replies
Also made some new renders in substance.
Lastly upped the polycount on the binoculars themselves
Any feedback would be very appreciated!