What are all of the ways to add textures to an object and in particular a ground poly? I know there are UVW Unwraps and UV Maps, but is there any way to texture without a UV for something like a terrain or road or something? For example I found some YouTube videos of some people making roads in Photoshop but they did not…
I have a problem because all I want to do is be able to unwrap and texture my character in chunks. For example, I want to map the torso separately for he head, and the limbs, that way I have more room in the UVW editor and the textures can be more detailed. What's the solution? Edit : I just took a picture of an example…
Had no response on Autodesk forums. For some reason, Render to Texture is just completely broken for all versions of Max I currently have installed (2016, 2018 & 2019.) It did previously work when 2016 was the only version on my machine. I can see the "CompleteMap" like result that's in the preview window but every texture…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
Hi there, looking for a texture artist that can do handpainted models. An example of models can be seen below. And we are looking for the models to be done in this style: We have tons of models that need texturing, most of them are unwrapped and ready to go. We are also looking for an animator for our main character. We…
Hey guys, I created this thread for us to discuss blurring cube maps by a texture. I got this idea from EarthQuake who mentioned this in another thread. I found this to be very interesting to grasp and learn so here we go. I'll start with a test case in Maya viewport, using a CGFX shader I have been tinkering a bit with…
How does one transfer a layered texture from Maya to Unity? I am wanting to paint a custom terrain in Maya and import in Unity. Yes, I know Unity has a terrain tool. But I need several odd chunks and things, so it will be better this way. I am aware of the asset store vertex painting tools also, but if there is a way to…
Quick and easy question here guys... and I feel like a total bonehead for not knowing how to do this, but I'm pretty sure it's a case of me overthinking things like I usually do. How do you create handpainted tiling textures for surfaces with irregular geometric patterns; stone walls etc (not regular running bond brick…
We are doing an F-16 maintenance trainer in Unity (1st person) that will be used on desktop machines (no higher than 1080 resolution). The scene consists of a HAS (Hardened Aircraft Shelter) with an F-16 in it (not very large area, about 25 meters x 16 meters). The user can go anywhere in the scene (so everything has to be…
I'm at it again with my wooden planks: I made a basic rectangle in max, some supporting edges, goz'd it into zbrush, subdivided it til i got something around 3 million polys (i smoothed in one step to get the edges a bit rounded). I go back to my lowest subD-level in zbrush and goz back to 3dsmax to unwrap the model, and…