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Hand painting tiling textures

admin
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System admin
Quick and easy question here guys... and I feel like a total bonehead for not knowing how to do this, but I'm pretty sure it's a case of me overthinking things like I usually do.

How do you create handpainted tiling textures for surfaces with irregular geometric patterns; stone walls etc (not regular running bond brick walls)?

I've done it a million times with photo-sourced or photo-based textures that have no repeated geometric patterns/lines but I'm having trouble figuring out how to do it with hand painted stuff.

This is the kinda thing I'm talking about;

http://img11.imageshack.us/img11/937/stonetileabletiling.jpg (Jessica Dinh mad props)

Enlighten me!

Replies

  • Marine
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    Marine polycounter lvl 20
    planning and offset
  • Rhinokey
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    Rhinokey polycounter lvl 19
    how do you have a problem with this? post some images..

    if you have done it photosource a lot then you know the bassics of tiling textures,, i just dont see how its any different by hand,, even with photos you have to use the bassic tools like offset and planning.
  • System
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    System admin
    Yeah probably overthinking this.

    I haven't even started yet, this is one of those 'hypothetically' moments where I will probably start it and be like 'oh, it's simple'.

    I appreciate it's just planning and offsetting but it's the lines that are confusing me (in my hypothetical imagined version). Say you draw in a bunch of old stone slabs, and the joints are uneven, then you offset it and the joints no longer line up.

    I think I need to actually try it rather than think about it but I always plan stuff in my head when I'm not at the computer.
  • Nelios
    Pretty easy actually... just like you do it in Zbrush, paint from the center, when you have something, Filter->Other->Offset (you have to do that to the whole texture btw, so, copy merged/new layer, apply image), and contnue to paint on the center of the texture. That way, it will always tile ^^
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