This is a nice start, I wouldn't say it's done to be honest... I guess depending on what you want with this... if you're going for ArchViz then yeah that's fine I guess but I still feel it's missing a lot of dressing. - The scene is weak on dressing, there's only a few small scale props which sits on top of the table &…
Hmm, overall I'd say your prop/environment work is a lot stronger than your character work. Most studios would probably be turned off by the anime-style characters, since that style of modelling and texturing usually requires less effort and skill. However, clearly you do have good abilities, judging by the highpoly /…
Hello everybody. I'm a level designer called geX from the unofficial Doom 3 mod called Doom 3: Phobos. We have been very busy with updates these past months, and we thought it would be a good idea to show our recent work the right places. Cause we are in need of modelers. 2 kinds to be exact, but we will get into that…
Hey everyone. I'm working on this scene for a while so I decided to post my progress. After blocking out the scene I made textures for floor, walls, and ceiling. I think I need to make some changes to tiles on floor or even replace them, because I don't know if they fit the scene. Then I made 3 biggest props on the scene:…
Are there environment artists for film or is there just 3d modelers? Hi everyone I recently got into 3d modeling about a year ago. An have spent most of the past year learning software and what paths there are for 3d modeling. I have found that I really enjoy working on environments and props. I did some more research and…
Sculpture done in ZBrush; I have the body mostly how I want it, any critique would be appreciated, got the tentacles where I think I want them too. This could change depending on how the props fit in. I will be adding some weapons and minor armor elements, depending on time. I'm adding suction cups on the arms, fleshing…
A mix. Simply using a tiling texture for each mat type would work, but it's low effort and kind of meh looking a lot of the time. For a load of props, unique/atlased RGB masks might be worth considering. So a mix of generic tiling materials, with a mask to blend them with context to the object. an example for metal it…
Don't use posemaniacs. Use real human ref. Harder to find, but 3D models are not accurate. They do not deform correctly nor do they have physics or weight, plus you're totally flattening out stuff that's in perspective because of various factors, but lack of proper depth perception is probable one. Pixelovely has a…
I wanted to be a character artist when I got out of school as well, but I was no where near the level I needed to be to land a job. I was just not good enough at nailing anatomy to get a job in a reasonable amount of time out of school as a character artist. It is very rare to even hear of a jr character artist. most…