Messing around with a werewolf style beast, lots to figure out still, and planning on doing a diffuse only model. Final Submission! Closeup/Thread header image: Full Frame: Full Frame (Wires): Closeup(s): Wolfie Texture - 4096 Diffuse: Pedestal texture - 2048 Diffuse: Background: "Wolfie was banished from his homeland so…
Hey guys, I modelled a 3D character to be rendered as a basis for 2d sprites. So i'm using a gradient ramp shader with the gradient type being lighting, so that i can have a basis for the shading as well. But it doesn't seem to react to light as it should (see attached file). On the left is the character at the first…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…
Hi guys! I wanted to go through entirely pipeline of creating environment assets. I'm new in UE4 btw. So I ask you for some feedback. Ruthless criticism. Tris in all assets: 6964 2 materials 5.12px/unit and 2048 textures map (a few very small deteils > 5.12px/unit) software: Maya (*uuuuhhh somewhere here should be zbrush i…
In Blender set your camera lens type to Field of View: Set your sensor fit to Vertical: ...and look at the value that shows in the "Field of View" slider. This is your camera's FOV angle. Export the FBX scene with your camera and import it into Toolbag, and write that same FOV angle to your Toolbag camera. It should frame…
Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
Hi all. I am new, and impatient. I love this forum so far because of all the talent - we're all alike here and it feels great to be among other creators :) I have started this journey first with 3DS Max, simply because that was in my mind, sort of the "Grand Kai" of 3D, the one I remember hearing about first anyway. I…
Good start. I think the main thing not working right now first of all is the timing. The entrance and exit to the jump seem too similar. Think like this, getting into the jump requires more power(Less frames) and getting out of it requires less power(More frames) Next you need to find the value of keeping straight body…
@Eric Chadwick Thank you ! I am specifically looking for something along the lines of revivalist architecture especially in the Indian context. The problem with images from a Google search is that they often provide disconnected images of interior and exterior environments with little or no correlation between them.…