Hello! I have been trying to improve my anatomy sculpting recently. I was not happy with my latest character projects anatomy and also got some heavy critique for it, so I decided it was time to try to improve. I am doing most of these with 3d scans as my references, I took many screenshots of the 3d scans and mostly I try…
Hey everyone! I finally finished this material I've been working on. :smiley: https://www.artstation.com/artwork/0XdYg5 I went for a hike a couple of years ago in the Fréjus, South of France, and had the chance to look closely at the Massif de l'Estérel. Looking back at the photos I was inspired by some of the formations…
Perfered Contact on Discord: @Darling#2862 Email also available at dravenkish@gmail.com Hi there, I'm just a regular guy who lacks 3D model skills. No company, no startup. Pitch: The project itself is replicating a model based off images as close as possible. If you can match a realism-toony style, feel free to send a…
Hey Polycount, new member here and glad to be a part of this community. I work for a small game development company and I am currently teaching myself 3DS Max 2011 so I can help out our artist with environment work. I've gone through a couple tutorials and I have a pretty good grasp on the actual modeling part but now I'm…
While I may not have allot of modeling experience, I do have a bevy of 2D art experience. Here are some past works of mine. I would greatly appreciate any critiques. Please just tear em apart, if no one tells me whats wrong I'll never get better. Also, would anyone consider my work suitable for comercial use? I have…
SO started with a new project at hand and still don't know how to go about doing stuff. Im once again, as a part of Threye Inc.,working on an aviation based mobile game for the Indian Air Force. SO thi time instead of having single seamless terrain mesh that repeats, we are to map actual land masses throughout India. Its…
I'm trying to improve my texturing skills since they are seriously lacking. I decided to try and model the coin that was given out at PAX 2013 for The Elder Scrolls Online. I've already modeled the coin itself and baked the normal map from the high poly mesh through Xnormal. But I had to add the Dragon symbol and the…
I'm trying to replicate the effect of sun hitting a window blind, and scattering in a cross-shaped pattern. This is for Unity using a Vive headset; it's for architects to preview different kinds of window shades in VR, so it needs to be as accurate as I can make it. I'm using Shader Forge. I know I can use a dot product to…
I like the gramophone and classroom chairs/desk/scene. idk what is required seems like all the job listings have a magnitude of requirements, other than that though from what i've read people would like at least 5 presentable finalized/refined pieces for the portfolio. (FOR ME) i see those two as being good enough, i do…
I genuinely think you should stick with this, as it's nearly there and it's important to finish projects (80-20 rule!). in terms of composition and colours, this image has a very high contrast and saturation, and is also almost entirely made up of dark browns. To me, this seems at odds with the tone trying to be set by the…