SO started with a new project at hand and still don't know how to go about doing stuff. Im once again, as a part of Threye Inc.,working on an aviation based mobile game for the Indian Air Force.
SO thi time instead of having single seamless terrain mesh that repeats, we are to map actual land masses throughout India. Its not really bugging me at all because its fairly easy to do but when it comes to optimising these terrains for mobile, Im always stuck very badly.
SO I did some research, tried and tested some test builds (Unity3D) on android and IOS devices and have concluded the following:
1. No unity terrain objects (instead use meshes with LODs,
2. No Normal maps,
3. Bought Marmoset Skyshop for their terrain shaders but didn't work very well for the mobile platform.
SO I need some help here guys, how do i go about making a mobile optimized terrain which maps actual scale of about 25 square kilo meters. Below is a test with unity terrain and marmoset simple terrain shader. Just put in random textures for now.
And the was the test terrain in world machine, cannot be exactly replicated for mobile... Help guys...
Replies
So Is there a way to cut tunnel HOLES inside Grome?
Also, is there a way to import meshes (such as cliff rocks, rock arches) and merge them into terrains??
Or what is the best way to make these kind of rock arches in Grome?
Please take a look at the attached picture (Source -- Polycount.com) fto relate to what Im saying.
Thanks.