Whats up guys! I'm currently working on Portfolio piece of a toy store. The scene takes place in 1900, where this creepy old dude is selling out toys to children, and you just know that he's kinda sketchy. It was actually inspired by rdr2 and and illustration i found on goolge. I would love to get some feedbacks and…
A thread for my final year university work and works in progress, critique and feedback is always welcome! :) Modelling Project: Redesign a character. I have chosen Dante from DMC, mixing in a little influence from his Devil Trigger form. Final concepts and modelling progress as shown ( High poly sculpt and retopologised…
Hey everyone, I'm attempting to do a handpainted piece base on the game Bastion, in order to practice/improve handpainted texturing skill :) I'm trying to use normal/rougness map to give the texture extra details, and I'm pretty happy with the result so far. Alot of stuff still need to be done, but I'm hoping I'll be…
Hi Everyone , i am really exited for this Challenge . I am not using any concepts from challenge instead i am creating from scratch . My environment will be based on a Temple Hidden from outer world inside a Cave . also i am not 100% sure about design and layout i will probably make some changes as i will progress on this…
Hey Guys and Girls, I've been given permission to show the progress and get feedback on a stylised forest enironment built for Unity 5. It'll be based off this concept art - However, I've been given style references of this - So I'm trying to get an interesting mix between the style reference and the concept art. Here's…
Direct Link: https://www.artstation.com/artwork/oBavB Portfolio Link: https://www.artstation.com/artist/coreyhill Hey everyone! I went ahead and did some updates to my Liquid Sunshine piece because I wanted to see the progression I've made since last summer. I've also included the before and after image so hopefully you…
I was looking for a stylized character to model - and also a chance to work on hand-painted textures - and I came across this concept by the very talented fightpunch: I decided to take a crack at the dude on the left. Here's my progress on the model so far: And one from the Max viewport showing the wireframe: Obviously…
I hope everyone is doing well. I decided to make a post to show you guys my progress on my character model. The only thing is I'm too embarassed to post the uv map. (LOL) I'm going to start it over tonight. There were some silly mistakes that I made that caused stretching and other weird crap to happen. I hope to have this…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new…
Chris Jones - https://forums.newtek.com/threads/human-progress.137719/ Then after switching too Blender - https://blenderartists.org/t/human-progress/1143224/1760 Made with Lightwave, Sculptris and Krita using a 2008 PC in 2014.…