As for your objects, I don't really feel like the texture work is very inspired. Your dirt and stuff seems like it was just brushed on there in photoshop. With texturing, you have to ask yourself at least 'how' and 'why' (there are lots of other questions really, but start with those.) The gun probably has a 'story' for…
I really, really disliked the movie. There are way to many scenes in it you can only understand if you read the book. And if you did, you'll find so many important things the movie lacks when compared to the book. I know that there are always thing that have to be cut down when adapting a book, why the chickens did they…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
Hello Polycounters. I'm a lurker. I lurk. But now I'm gonna be a poster. Or at least make a very honest attempt at doing so. I'll be posting all my random stuff here. I was inspired by the guys over at "sketch a day", and I'll be making a sketch a day...in 2D or 3D, doesn't matter, as long as I do SOMETHING. So why am I…
Does anyone know of a plugin for max that would let you select and manipulate a single mesh (without modifiers) via radial symmetry? Basically what I want to do is be able to do is, based of the objects pivot, have a specified number of instanced invisible cursors that perform the same operations as the user with an exact…
So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
That quads vs ngon is a thing from sub-d modelling . Honestly I don't understand why people still use it when every shading issue is perfectly and quickly fixable by editing vertex normals . Or just by using CAD modelling from the start . Even Zbrush re-mesher does a decent job now. The whole thing looks like a sport still…
Done the scene....for now ;) http://youtu.be/c9qOfP4Y-60 UPDATE: Latest tut video is live! https://youtu.be/jsN0LBgrj14 Hey hey you vertex ticklers.... So I decided to vlog the process of creating my entry in the artstation feudal japan challenge, figure it would make some good learning material for anyone who is…
Hello internet! Stellar 8 Studios is a video game studio constisting of two people so far, a programmer and a writer. That's why we're looking for a bunch of talented 3D modellers and artists to help us, and what better place than Polycount, where some of the most talented people post amazing work every day? Our first…
Hello Everyone! :D Most of you are probably aware of the nuclear meltdown of Gameartisans and the Comiccon Challenge, and how the site just disappeared. Its unfortunate and TBH unfair to those who already started working hard on ideas and entries for it... which is why im creating this thread/challenge ( I dont know if we…