Hi! Nathan from Unity here. We're excited to announce the launch of the Neon Challenge, a real-time environment contest. We’re offering a prize pool of over $30,000 for finalists and a grand prize of $20,000! We're looking for talented environment artists to create a scene using custom models and the Asset Store to create…
Hey guys, I have just finished building my game in UDK and I have fallen at the very last hurdle. My game works fine in the editor mode but crashes in the packaged version? Upon launch I can play level 1 (aka my GFX movie) no problem, but when I go to launch level 2 (my udk level) it crashes with the 'BUILT with UDK has…
Hi All I am trying to put together a small team to work on a short project (~3 months). I am looking for: * 2 x 3D Artists * 2 x Texture Artists * 1 x Animators * 1 x Environment Artists Goals * Have a complete demo in ~3 months * Each team member will have substantial portfolio piece * Work as a well structured team *…
Part of my process of trying to get better at all things 3D involves trying to fix a severe character flaw of mine: not being able to ask questions because fear of being laughed at, and thought of as a complete newb (which in some ways is true). So here goes. I don't quite know how to make 1024x512 (or 512x256, etc, you…
Introduction Hello. This project is a reimaging of a Skyrim alchemy workshop. Goals 1. Faster model production 2. Improve hand painting 3. Improve lighting 4. Create a new portfolio piece Planning 1. Gathering references 2. Basic block out (placement of main pieces only) 3. Create modular/tileable textures 4. Refining…
I saw this dragon bridge image on an unoffical Blizzard site and had to model it. The concept was done by Jimmy Lo. This is my first pass at laying in the geometry. Critiques are always welcome. Sean…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Hello friends, I'm a huge fan of Michael's brushes -- the lifetime membership is the best deal in 3D -- and immensely excited about this contest. The environment description immediately called to mind two of my greatest personal inspirations Lebbeus Woods (weirdo architect who never really built anything) and Viktor…
Okidoki! I was learning CE3 a while back and saw this on the Crydev wiki. I got kinda exited and wanted to recreate it. The hard part is to make the sculpt tile, or well it's not but it's not very obvious at first. So when I figured out that the wrapmode in ZB would actually work with a rectangular shape to it was just…
Hi Polycount, I'm super new to 3ds Max, and I've been having a lot of trouble with using the UV editor. All I need to do is texture several tubular shapes, but have all of these tubes share a common pixel density on their UVs so that I can tile them seamlessly once I use the meshes in UDK. This information isn't completely…