Hi folks. Been practicing texturing in mudbox, and made this barrel. Decided to try to give it a wet look as well by playing with additional bump, spec, and reflection.
Update: Just about finished texturing the main base of the shuttle! I still need to fix up some normal issues and detail. Still have a lot to do. I also created some materials specifically for the shuttle texture base. Also, just for practice I plan on rigging this thing before I start my Ue5 scenes.