Did it fuck up your exports when bringing the geometry in to the engine? That's what I'm worried most about but I'm too early in to this map to properly bring it in. Thanks Paul
Lead Visual Designer - Web Become a part of the fast-growing online game publisher and developer. You can be a member of an all-star team committed to changing the game industry by bringing together the best of games, traditional media, and the web. Trion is a place where you can be incredibly creative and have fun! What…
This is my first ever environment modelling in 3dsmax. The scene was a small garage.I would like to get suggestion on how i can make it better portfolio piece.I will be bring it into UE4 and will be doing PBR textures.There's a sample picture of the wall that i will be going for this when i bring it into UE4.
I was doing some research and i found out that when you bring in your models into UDK as an interp actor, it tends to do decent when building without having to create a lightmap? Do people tend to create an entire lightmap when bringing in every one of their props to UDK to showcase it?
currently stuck working on the high poly, obviously since im new to this i figured id run into some problems and heres my first one. edge termination without ruining the nice smooth area of another part i extruded in the ridges in the grip but i havent been able to figure out the best way to terminate the ends. in the…
Nothing special here but I think I going to keep her posed something like this, I like it...after, bring in zbrush, fix the skinning, bring in blender again, export with normals and finally marmoset for testing
It doesn't mention it in the thread but TAB doesn't bring up console command anymore (or at least for me it doesn't) but press the " ~ " key to bring up the CC and then put the command "HighResShot 2" in that box.
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…
Anyone know how / if you can bring in multiple objects as stated on Duplicate Along Path's script page? Selecting multiple objects then clicking the Object button only brings in one (Maya 2022).