So I have been working on this train wagon and I need some help in on how would I go to unwrap this object. I have already unwrapped and textured the lower base and wheels. It's the upper body that I need help and suggestion. As you can see in the 1st image I have the different object for the upper body but most of them…
[EDIT-- many of the links of the first page are gone but i've replaced most later on in the thread] Howdy howdy everybody. Been meaning to put my stuff up to public scorn for a while here, and now I'm finally getting around to it. I'm all 2D, at least for now, and of that most of my stuff is divided between photoshop…
Wow, what a long title... So I'm making an exploded mesh for baking in xNormal, with the method of pulling elements apart in an animation, by either: *Moving whole objects. My hi-poly is separated into objects and uses this method. *Moving elements and giving them a shape key, then animating the value. I did this with my…
I didn't figure this was meaty enough for the front page, but figured I would drop it here in case you were interested: [ QUOTE ] ATIs CATALYST Control Center Skinning Contest Share your coolest skins for CATALYST Control Center and win some great prizes! ATI is pleased to announce the CATALYST Control Center skinning…
I was bringing in content from a Unreal 3 environment into a new enviro I'm creating in UE4. When I started to walk around and testing the level I realized how small a lot of my assets had looked. Mistake on my part not to read all the documentation on how UE4 scale has changed from what it was in UE3 1cm = 2uu to what it…
Hello, I'm currently a student at SVA in my senior year. We're working on our senior thesis films and I gathered a group of animators. 2 out of 6 of the animators dropped off mid way due to scheduling conflicts and I am in desperate need of animators to fill their shoes. The shots are very short in cut, save for a few…
Hey polycounters - rip me a new one, please. I've hit a huge brick wall creatively so I'm looking to kick my ass back into gear and work on some new pieces. I know some don't dig free templates and hosting (blogspot, weebly, etc.) but I see no need with focusing too much time on my lack of web-design skills rather focus…
I just joined the forums and am going to be starting my new character for illusion of destiny (my game in the making). i am hoping to get critiques and advice as i model and texture him. so far i am mainly just an environmental artist however recently i have picked up character modeling. below are my attempts at modeling…
Hey, My name is Pierre (aka ArchangelZero on CGTalk and Archangel00Zero on deviantart), graduating from 3d design & imagery program at Interdec college in Montreal at the end of the summer. I joined this forum in the hopes of getting crits to help improve every aspect of my art (if you can call it that yet). I'd like to…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…