Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Hey, I'm currently working on a weapon (almost finished) which has some part which should be glowing. I'm working with 3ds Max 2012, so I used the option under "Rendering -> Effects..." to make a lense effect and then a glow parameter (I assigned the effect to a material ID). Now it shows up correctly in the rendering, but…
So all the other bakes are super fast and really great, but is there any way to speed the AO and the thickness? I am working on a character and right now these maps just take forever to bake, specifically the thickness map.
Could you show the concept so it's easier to see how the roof works. One thing which is annoying with the roof is it appears to be made of beams but the end is one flowing plane of wood. Surely it would follow the structure of the beams, heres quick doodle. As I say, don't know how the concept is but you may have…
I've started making a blockout with bsp in UE4, but whenever I move a piece of bsp it takes like 10 seconds to calculate it. I can move static meshes instantly and I get good fsp in the viewport. Very frustrating... :(
if you're using 3dsmax, put your glow map in the self-illumination slot and tick the "color" checkbox next to that in the material editor, and any areas that aren't black on your texture will glow. The brighter the colour on the glow map, the more obvious it will be.
Whenever I'm editing my animations in 3dsm 7 using the curve editor, cpu usage spikes up which results in displaying jumpy animations. When I minimize the editor it'll display the anims smoothly again. Any way to fix this?