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Export glow effect into Dota 2

Hey,

I'm currently working on a weapon (almost finished) which has some part which should be glowing. I'm working with 3ds Max 2012, so I used the option under "Rendering -> Effects..." to make a lense effect and then a glow parameter (I assigned the effect to a material ID).

Now it shows up correctly in the rendering, but I can't export it with the .fbx-data and import the effect into Dota 2. The effect is always missing. Also when I import the .fbx into 3ds Max again, the effects are always gone.

I have seen weapons with fire effects, so there must be a way to do that???

Just an example of the lense & glow effect:

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