I've started making a blockout with bsp in UE4, but whenever I move a piece of bsp it takes like 10 seconds to calculate it. I can move static meshes instantly and I get good fsp in the viewport. Very frustrating...
I've kind of fixed it. I had a large landscape in the level before and after I deleted it, it significantly sped things up. It still takes up to 10 seconds when I undo actions though. I have 35 brushes atm.
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If you have a lot, it could be costly.