Hey all, I am presently looking to make a change from where I am now. I would appreciate any feedback regarding my portfolio that anyone has to offer. Also, if you work for a studio that is presently hiring please feel free to pass my URL along. I DO have some next gen material that I will show upon request, but don't feel…
Hi all, I mentioned my mod in the Homeworld Remastered thread and had a request for screenshots. I didn't want to derail that thread so figured I'd start one over here. Each model starts out in MLCAD (community made LEGO editor), is imported into Blender where I trace a low poly version and build custom pieces to generate…
Hello Polycount! I am a student trying to a assemble a portfolio and here's my scene that is in WIP.I am looking for a vast amount of appreciative and constructive feedback that will help improve this scene and my experience as a 3D artist. I used softimage for the modelling and texturing process and brought it in UDK…
I feel your pain Mark. I've got my own list of things that I've already posted to the Ideas forum and as design improvements on the beta. I know the devs are reading the public Idea forums. In fact each release since 2014 has had at least one major request from the Ideas forum. The problem is Max's user base has…
@Mohamed_Zain i really like your initial lighting and mood. Although not perfect, i think its interesting an very atmospheric. While i do like some of the other ideas being posted here, they have a different feel from your scene and thats one of the things that you get when requesting feedback, other people's way of doing…
Cold emailing about an internship--unless it's in response to an opening that says to apply by email--seems like a total waste of time. If we wanted random applicants for an internship, we'd post it on our site and you could apply through our application system. On the other hand, if a student were to contact me (a…
I noticed that too, they added a lot of cool stuff for editing the pivot but I couldn't figure out a way to do this either, it doesn't work with vertex snapping on a single axis either. I just added this to the Maya "Small Annoying Things" feedback site, so maybe it gets changed at some point.…
So is the issue that you want to extract lighting info that's been baked into high-poly verts, then convert that into a bitmap UV'd on a low-poly mesh? So you absolutely need a ray-caster. ORB crashes when you feed it files... have you tried contacting the authors? I often find that small software devs like these are quite…
Hi bugo, Thanks for your great feedback. 1. To get an alpha blending in texture mixer you need to have a 4 component texture (png or TGA) and switch operation to alpha. This NEEDS to be changed. We'll make opacity attribute texturable and this will lead you to exactly what you want. 2. We will check the specularity bug. 3.…
Hello guys, I need your help to get my shout to autodesk. I'm Maya user, and I like maya navigation. But for hard surface models I prefer using Max. Maya style navigation in Max is not complete - it's need improve to full functionality. I can use default Max navigation but it seriously slowing me down, and making it harder…