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Vote for improve maya style navigation in 3ds Max.

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Death Beam Sunlight polycounter lvl 4
Hello guys, I need your help to get my shout to autodesk.
I'm Maya user, and I like maya navigation. But for hard surface models I prefer using Max. Maya style navigation in Max is not complete - it's need improve to full functionality. I can use default Max navigation but it seriously slowing me down, and making it harder to switch from Maya to Max and back when I use them both in the same time. So, if you have the same problem or just want to help, please go to URL="http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/4305323-make-maya-style-navigation-and-rotation-work-corre"]autodesk feedback site[/URL and vote. Thanks :)

Replies

  • IchII3D
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    IchII3D polycounter lvl 12
    I use Maya at home and Max at work and don't really have any problems with the navigation. Each application is like it is for a reason, changing something so core to an application would only anger those who have used them for so long. Really, unless you want a riot on your hands you can only really add to Maya or Max, not change fundamentals. I find it hard to believe after 20 years any of the applications would suddenly decide to change there core navigation shortcuts.

    EDIT: Oh wait, I just realized your referring to a preset of shortcuts, not actually changing the defaults. Apologies. I can see your point.
  • leslievdb
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    leslievdb polycounter lvl 15
    whats better about having to use additional buttons for navigation? I can see it being handier when you have to switch between apps all the time but why not opt for 3ds max`s navigation?
  • Death Beam Sunlight
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    Death Beam Sunlight polycounter lvl 4
    I need ability to shift+drag copy in maya navigation mode preset.
  • Lazerus Reborn
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    Lazerus Reborn polycounter lvl 8
    Re-read and fair point. Autodesk isn't really known for listening though.
  • pior
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    pior grand marshal polycounter
    Admittedly I haven't used any of the newer Max releases in which the Maya-style navigation is built in, but sure enough for 2009/2010 the Draster NEX plugin was doing a very good job at it, even allowing for shift dragging. So maybe that would be a good starting point in order to put together a list of things to fix ?
  • Mark Dygert
    They also need to get the brush options working with maya navigation.
    Ctrl-Shift-Drag = Brush size
    Alt-Sift-Drag = Brush Strength
    Neither of these work with Maya nav turned on, this makes using any brush based tools worthless. Paint weights, object scatter, conform brush, brush relax, push pull bla bla bla all worthless because someone didn't bother to think about it.

    To get around it you have to set up some kind of rube goldberg contraption to use presets or call up the Brush options dialog which are both way more trouble than they need to be.
  • mediochrea
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    mediochrea polycounter lvl 10
    Wow, I remember voting for this a year ago. I guess it's lower on their to-do list than, ahem, undo buttons on the toolbar.
  • GarageBay9
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    GarageBay9 polycounter lvl 13
    And here I am wanting Max navigation in Maya...
  • Anchang-Style
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    Anchang-Style polycounter lvl 7
    Same here absolutly prefer the Max Navigation.
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