I was browsing through the Team Fortress 2 shading pdf http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf I was wondering if it is possible to set up a real time shader in Maya to do what team fortresses shader does. Like making shaded areas and shadows cool not black, so it…
Hey guys I have made a bunch of hairstyles for games by now. I decided to write a little plugin to improve my workflow. I hope it can improve the workflow of other people as well. main purpose of this plugin is: to fasten hair creation for games, and instant export out of maya that supports custom normals.…
More images and stuff here: https://www.artstation.com/artwork/rAYPBe Another day, another character based on the amazing concepts made by Cedric Peyravernay. This time one of the characters from Dishonored 2. I took Cedric's concept for the face but went ahead and made a different costume for her than it was in the game.…
Thanks for the detailed reply @oglu Glad to hear that this is outdated (in most cases) for realtime-production. So i can go on an merge/split my uvs by a more meaningfull group as i wish. Greetings from the other side from austria :D
Hi I have a challenging ask from a client to create a delayed video feedback effect using a Kinect. The part that I am confused by is how to achieve the delay of 2-3 seconds for the video playback? Will I need to first capture the video frames in some sort of buffer? Came across this article…
Hi! - Nope not a Kurt Russell movie, but a quake/doom style soldier ! - Trying to polish normal mapping / hipoly skills. - I haven't taken any screen caps or done other renders in last weeks, but here is one image which i rendered just minutes ago... http://www.cgmill.com/ss/wip/20050809_soldier_pose_01.jpg - Will post…
I'm trying to make a clean pair of intersecting archways. I'm starting with the canopy. I was hoping to have the archways meet cleanly rather than clip through each other for texturing purposes. I've tried several techniques, which all pretty much boil down to trying to boolean together two perpendicular half-pipes. Any…
Can you share the polycount and number of texture sets? Cause i fail to see how this is usable as a realtime asset. Maybe if your player character IS the table...
UI Artist REALTIME WORLDS Creators of the No. 1 hit game Crackdown and the eagerly awaited APB are looking for a talented UI Artist to work on our ground-breaking new unannounced project. This role represents a great opportunity for an extremely talented 2-D artist who is highly skilled in both graphic and user interface…