I'm trying to make a clean pair of intersecting archways. I'm starting with the canopy. I was hoping to have the archways meet cleanly rather than clip through each other for texturing purposes. I've tried several techniques, which all pretty much boil down to trying to boolean together two perpendicular half-pipes. Any ideas? This is my first attempt, which looks awful when rendered:
Replies
http://en.wikipedia.org/wiki/Groin_vault#Comparison_with_other_vault_designs
cutting out most of those cross section lines will make it shade better, you really don't need any for the shape.
Alex
It fixes stuff... sometimes.
Long answer:
Reset XForm = Reset Transform data
There is a bunch data you'll never see that is stored in your mesh. Info like the location of the pivot point, the orientation of the object in relation to its bounding box, what angle the bonding box is in relation to the scene (world space). When you Reset XForm it clears that data, orients the pivot point to match the world space, and often clears up all those weird scaling, sizing and misc issues you get with some meshes that have been heavily tweaked.
Technically its not dorking out when it stretches like that. Its as designed. At some point you used the "select and scale uniform" tool on your object. When you use that tool to scale the object it distorts the bounding box for that object. So if you scale an object twice its original width, when you rotate the slice tool the orange slice gizmo will scale twice as wide to match. Reset XForm resets the scaling data and tells max this object is no longer 2x as wide as it is tall, it is now naturalized.
Reset XForm and Linked XForm are also used in animation, but in the industry its the magical fix all button.