Happy Monday!!! (Tuesday) New week New project! Just wrapped up the model for my Bad Ju Ju So i am kicking off another High Res prop I found this Generator Concept from Resistance 3 that I thought was cool! Here is where I am at currently :) Let me know what yall think :)
http://www.seventhsanctum.com/ Pretty much generates anything from regular characters to warriors, alien races, weapons, etc. Very useful when your having a creative block (or for a future competiton maybe :P). I think im going to use it for my next character.
Used to use this a few years ago for generating SSBumps for Source. Doesn't seem that useful otherwise, and you can generate SSBumps in Xnormal if you know the right settings.
Hello hello. I've started work on a generic female, and I'm looking for some feedback. I'm not too concerned about watching my poly's with this. I'm more concerned about getting the form down correctly. Below is a low(ish) poly head of her, along side a turbosmoothed version. Any feedback would be greatly appreciated,…
Hi guys, I'm a long time lurker here! I figured it's about time that I acualy post something :) Here's a generator that I'm working on for practice and portfolio purposes. I would really appreciate some good honest feedback! Highpoly model made in blender Bake with placeholder diffuse wires and finally the reference, Share…
So, I'm pretty tired right now so I'll keep it short and sweet for the most part. This is a prop I made for my close to end of school Senior Project course. It is a Warhammer 40K Ork force Field Generator I modeled just from a picture of a tabletop gaming model unpainted. I did use the Quixel Suite for this because I…
Hi, Is there a tile generator that tiles the combined result all at once such the color, normal, roughness, metal and any other map that you might be using. I need the color to be specific so I don't want to use a gradient map. Thanks for taking time to read this :)
Hello Polycount! So I decided to do a quick little project to gauge my skills at creating a human head from scratch. This was done over the course of 3 days, with a couple dedicated hours here and there. The character may seem quite generic; there were no concepts done, just things I added from the top of my head. Rendered…
I'm a new university graduate who's working on a UDK game project with a friend. I have decent experience with programming through university but only hobby experience with 3D modelling. I figured, if I put enough time into 3D modelling I'd get a satisfactory result, but as it turns out, I'm really not to good at it. So,…