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General's Head

Hello Polycount!

So I decided to do a quick little project to gauge my skills at creating a human head from scratch. This was done over the course of 3 days, with a couple dedicated hours here and there. The character may seem quite generic; there were no concepts done, just things I added from the top of my head. Rendered in Maya 2013. Please do mention any things you may feel need to change/add/fix to help better my work, thanks and enjoy!

Replies

  • whiketan
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    whiketan polycounter lvl 3
    pretty cool, things i noticed though were that the eyes are too high up on the head, and the nose appears very flat from the front. Also it looks like hes wearing lipstick lol.
    nice though, probably better then what i could do without reference.
  • SilentDeveloper
    whiketan wrote: »
    pretty cool, things i noticed though were that the eyes are too high up on the head, and the nose appears very flat from the front. Also it looks like hes wearing lipstick lol.
    nice though, probably better then what i could do without reference.

    Thanks; and I agree with you on those, I've just fixed them up.
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