Hello hello. I've started work on a generic female, and I'm looking for some feedback. I'm not too concerned about watching my poly's with this. I'm more concerned about getting the form down correctly. Below is a low(ish) poly head of her, along side a turbosmoothed version. Any feedback would be greatly appreciated, since this is my first attempt at creating a humanoid.
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If its stylization your doing then she looks good.
There are a few problems here that you'll be needing to deal with. The biggest one is probably the protruding forehead. If you grab all the verts on the front of the head above the the eye sockets and pull them back it should go a long way to getting you a more realistic looking head.
Thanks again for the critiques and comments, keep em coming! I'm moving on to the body for now, but I'm rather happy with how she's turned out thus far.
It helps a lot towards eyelids issues, general shape and quickly get you rid of that Alien-like look that a eyeless/earless head may give.
Draw also lines over face pictures to get a list of things that make a head "general"
You'll see that among the differences, every faces or nearly every faces share common things. Then use your experience in the 3D soft. Keep up though, looks kinda good atm
I suggest you find some reference, if you aren't already using it. If so, pay very close attention to it while you're learning. It's not that bad of a model, but it has a lot of beginner's mistakes on it's overall shape/proportions. Good luck.