Starting something new! I am finally jumping into Blender, and I wanted to make a project that would push me but wouldn't require having to learn everything in Blender to pull it off. I've wanted to try out low poly, flat color art for a while, too, and this seemed like a good situation to try it with. Still in the…
Hello. I thought I'd show off what I've got so far in the environment I'll be working on for quite a while I think. It's an American national park type environment set in the 1950's with ranger cabins, streams, trees, etc. This scene is also featuring the first character I've created that uses hair cards, and I'm having…
Hello everyone ! I just finished this project for an art test, and I wanted to share my results. I had to start from a quick concept art that I could adapt in my own style, so I chose PBR rendering, since I want to improve in this category. The entire scene had to be 10k tris maximum, 1K textures and had to be rendered in…
Hi, I recently picked up a copy of ZBrush just prior to Christmas and began by following the basics of ZBrush from Eat3D. I followed the videos and sculpted a basic head. The main aim was for me to learn the process for creating a game ready Character from a sculpt. So here is my first sculpt in ZBrush based on…
hello everyone, I hope you're doing well. I've been working on this project for about a week, just thought I'd share my progress with you and hopefully get some feedback along the way. here are some of the references I'm using: so here's what I've done so far, this one was made in substance designer: this one too was made…
Hello Polycount, Noob here looking for help. I'm getting ready to graduate with a bachelor's degree in game design and development. School has been challenging and an exciting experience where I learned much about myself and game design. My problem now is that the curriculum I took was based more on theory and game design…
Recently I've been working on a scene I was inspired to make my some concept art by Stefan Koidl, a very talented concet artist. His work in the horror genre really inspires me. I'm trying to re-create the following work using free assets from the UE4 marketplace. So far I've put a few assets together and have been messing…
Hello all, I am currently working on a project for a course I am in. I would love any feedback on this as I progress through the end of the month. This is my first piece using Trim Sheets, I have never used the workflow before. Everything except the rocks uses the trim. I plan to add more variation to the trim sheets and…
Spent about 2 days on this so far, its my goal to finish it by Friday. Its a screen grab straight for UDK, no tweaks in photoshop. I've never really lit any outdoor scenes from scratch. I'm just trying to get it portfolio ready. I'm missing a few model details like the knots, branches, limbs, and fallen trees. I plan on…
So happy I finished it! I wanted to push myself with armour and handpainted textures, so I decided to do this character for The Leyend of King Arthur Artstation’s challenge! :D I left some links below including the concept artist’s artstation so make sure to check him out as well! <3 Progress…