Hi, I recently picked up a copy of ZBrush just prior to Christmas and began by following the basics of ZBrush from Eat3D. I followed the videos and sculpted a basic head. The main aim was for me to learn the process for creating a game ready Character from a sculpt. So here is my first sculpt in ZBrush based on models/concept from Fable 2. I am hoping to receive some feedback to help me develop and progress this. The whole process is very new to me so I am starting to think about how best to retopologise the mesh. I will be using Maya to create the game ready character, which is also the program I used for creating the base mesh to bring into ZBrush.
Any feedback would be greatly appreciated, any tips/tricks for Zbrush too as I am still very much learning the software!
This is the concept/s and model/s it is based on:
Thanks
Replies
I think you can learn allot from Digital Tutors's "Creative Development" series since they focus mostly on detailed monsters/creatures.
http://www.digitaltutors.com/11/training.php?pid=823&autoplay=1
http://www.digitaltutors.com/11/training.php?pid=776&autoplay=1