Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
FredCM
Home
›
3D Art Showcase & Critiques
[WIP] [UE4] birch forest (C&C welcomed)
Sherif3142
polycounter lvl 5
Offline /
Send Message
Sherif3142
polycounter lvl 5
Sep 2017
hello everyone, I hope you're doing well.
I've been working on this project for about a week, just thought I'd share my progress with you and hopefully get some feedback along the way.
here are some of the references I'm using:
so here's what I've done so far,
this one was made in substance designer:
this one too was made in designer:
this stripped bark/ rough wood texture was done using a texture from texture.com as a base.
some sculpts ,
dead tree :
stump :
low poly models:
branches and foliage texture,
and finally some textured assets:
I'll work on the ground texture next,will update soon.
thanks for reading :
smile: .
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Phong
polycounter lvl 3
Sep 2017
textures are lookin nice, but i've never seen a birch tree look like the dead one you made. too wiggly and bumpy. birch is generally very linear.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Xendance
polycounter lvl 7
Sep 2017
Yea the geometry looks odd to me too. Birches are usually like this over here:
https://cdn.pixabay.com/photo/2014/10/10/12/06/birch-483361_960_720.jpg
In bogs and mires they can be crooked but they're still relatively thin and smooth without any bulges like that.
https://esan.kuvat.fi/kuvat/Suot/010516f.jpg
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Sherif3142
polycounter lvl 5
Sep 2017
sorry for the the late reply, was quite busy the last few days
Phong
@Xendance
thanks for the feedback
made it thiner more linear
some ground textures i was working on :
made in zbrush,maya,substance designer
this one is photosource :
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Sherif3142
polycounter lvl 5
Sep 2017
in-engine renders
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Sunray
polycounter lvl 7
Sep 2017
Looking good man I would try to blend the seams on the tree trunks better.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
In bogs and mires they can be crooked but they're still relatively thin and smooth without any bulges like that.
https://esan.kuvat.fi/kuvat/Suot/010516f.jpg
Phong @Xendance
thanks for the feedback
made it thiner more linear
some ground textures i was working on :
made in zbrush,maya,substance designer
this one is photosource :