Hello everyone! I'll use this post as a big dump for all the lighting work I have been doing over the past few months! Most of the scenes are from epic, even though I modified some of them to make it fit the vision I had in mind. That said the big bulk of the work is about lighting and color grading in Unreal. I would love…
First, Some pics: http://www.facebook.com/#!/album.php?fbid=10150093531827035&id=319541002034&aid=275523 Then a quick story: So, we're sitting there at the polycount meetup at lefty's, everyone around a few tables maneuvered next to each other. I'm talking/listening to Hanoh and Tim (space monkey) talk about Brink and…
hey!! does anybody know where i might be able to find the thirteen concept character sheet? i'm not entirely sure that's what the character was called so let me explain a little. it was of a space type woman. i think she may have been blue. she may have had some sort of jet pack she had armour boots on that were high…
As the title suggests my 3ds max no longer has the option for "Radiance Image File (HDRI)(*.pic,*hdr)" I've come to the conclusion that I have deleted the plugin by accident went deleting other plugins that I've installed. I'm not sure how to get it back other than reinstalling Max. Any suggestions?
Hey thanks Guys! sorry for those who have gotten Error's I think its an Error that we have nothing to do with us, its probably an UDK thing Epic needs to work out. Eric I think you need to update your Direct X, I was having the same issue when we tried the game out, Upgrading should fix that message. As for Game Play…
so i wrote on the pic most of the problem, ive tried resetting max restarting resetting all the materials to no avail on the original file, it looks like im baking wrong but when i export and import the normals look fine with the same real time shader. Only problem is when i import my files back into max they get wierd…
Actually on day 402 of doing daily 3D practice, but I'm happy to have a place to post them as I go! Starting off with a project I just wrapped up today. Will be doing renders, but a speedart video showing the modeling / texturing process, which is what the animation is for, will hopefully be up by Friday.